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Commercial games development

As a studio comprising 10 developers, we created a 3D Isometric Puzzle-Platformer where you play as Cliff, a daring adventurer exploring an ancient temple filled with mystery and treasure. The development cycle went through pitching, an Alpha and Beta build, and promotion. The game was nominated for the 2025 TIGA Awards: "Best Game".​

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My role primarily involved Gameplay Development, Level Design, and Optimisation. One particular segment I was proud to work on was the secret "Relic" puzzle area in the first level. I took on the challenge of finding a balance between concealment and still being findable, trying and testing different methods until we were happy with the outcome.

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Since our final presentation, I have been working on optimising the game so that it can be suitable for publication on Steam, which we aim to do over the Summer. My approach to the optimisation has mostly targeted lighting, as that was taking up the most processing efforts.​

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CHECK IT OUT HERE!

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