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Game Developer | Programmer
GAmeplay programming

For my second-year project, I had the freedom to make any third-person game of my choosing. I decided to create a fantasy action platformer, which saw the player use magical movement and projectiles to progress and traverse through the world. The main focus on development was the projectile aiming and shooting functionality and level design.
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Since submission, I have begun to rework this project to try and create a more complete game cycle with polish and adding more content. I pitched this to UWE's venturing team and managed to be awarded their student Sparks funding.








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